The Task Force on Innovation (TFI) is a campus-wide initiative to seek out, pilot and implement innovative ideas for the improvement of teaching and learning on Daytona Beach campus.
Sponsored Innovations
Student Innovation Awards
The Student Innovation Awards recognize individuals and/or teams who propose the best ideas to enhance the campus, student life or academic life. The Student Innovation Awards highlight not only the creative, innovative, problem-solving skills of Daytona Beach students but also their digital communications skills.
Learn more about the Student Innovation Awards.
Digital Studio
The Digital Studio offers a tutoring space that addresses the digital literacy development of Daytona Beach campus students. This space offers digital creation work areas, technology and trained tutors to support both students and faculty working on digital projects for their classes or research.
Learn more about the Digital Studio.
Hybrid Course Development Program
This program began as a TFI Initiative in 2009. Faculty initially received training from Center for Teaching and Learning Excellence (CTLE) staff on best practices for delivering hybrid courses. Feedback from students in hybrid courses has been largely positive. CTLE continues to offer online training for faculty wishing to teach hybrid courses, with plans to provide updated training to those faculty who completed earlier versions of the program.
Gamification
Gamification is the use of game elements or theory in non-gaming contexts to influence behavior. Some benefits of gamification in the classroom include increased motivation, more student-directed learning and possibilities for differentiated instruction. Our Gamification program is a new form of faculty development program — one that encourages exploration by faculty at a pace that they choose and achieve awards for their own learning, like grants or SWAG. This signature program was developed from work done on the TFI. Learn more about the elements of Gamified Faculty Development, Implementation and Assessment of GFD, and Implementations of GFD.
Task Force for Innovations Membership
Task Force Co-Chairs
Dr. Lori Mumpower
Center for Teaching and Learning Excellence
Dr. James J. Pembridge
Associate Professor of Engineering, College of Engineering
Membership
Ahmed Abdelghany
Associate Dean for Research & Professor of Operations Management, O’Maley College of Business
Donna Barbie
Associate Dean & Professor of Humanities & Communication, College of Arts and Sciences
Mike Berta
Associate Director, Center for Teaching and Learning Excellence
Keisha Brown
Director of IT Services, Daytona Beach Campus
Anne Marie Casey
Director, Hunt Library
Kim Chambers
Associate Director, Center for Teaching and Learning Excellence
Aaron Clevenger
Assistant Provost & Dean of International Programs
Claudia Cornejo Happel
Associate Director, Center for Teaching and Learning Excellence
Terry Dallas
Executive Director of IT Services
Jayendra S. Gokhale
Associate Professor of Economics, O’Maley College of Business
Samantha R. Harrison
Assistant Professor of Aeronautical Science
Lisa Kollar
Assistant Provost and Dean of Students
Ashley Lear
Professor of Humanities and Composition, College of Arts and Sciences
Tasos Lyrintzis
Chair of Aerospace Engineering, College of Engineering
Chad Rohrbacher
Associate Director, Center for Teaching and Learning Excellence
Suzanne Sprague
Associate Director for Electronic and Technical Services
Becky Vasquez
Vice President and Chief Information Officer
Mike Wiggins
Chair of Aeronautical Science, College of Aviation
Mike Williams
Dean of O’Maley College of Business
Jennifer Wojton
Associate Professor of Humanities and Composition
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History
Dr. Shirley Waterhouse, executive director emerita of the Center for Teaching and Learning Excellence, began the Task Force on Innovation (TFI) in 2009 as a way to pilot and implement innovative ideas for the improvement of teaching and learning on the Daytona Beach campus. Significant campus projects that began as TFI initiatives include the Student Innovation Awards, the Digital Studio, the Hybrid Course Development Program and, most recently, Gamification.