The Human Factors and Behavioral Neurobiology department houses the GEARS Virtual Lab, a research laboratory devoted to the investigation of performance in virtual reality.
Studies are conducted to investigate how people perceive virtual reality, react to experiences in virtual reality, interact with others and virtual objects in virtual reality, and compare how performance in virtual reality differs from the same behavior in the real world.
Recent projects have investigated perceptions of time distortion in virtual reality, data collection on engagement in virtual reality, applications of real world skill influencing virtual reality behavior, and investigations into skill training and testing within virtual environments.
The lab also includes a 3D printer for prototyping applications for conversion of design files to printing into real world objects.
- 4 High-end Computer Workstations for running virtual reality applications
- 4 Computer Workstations
- 4 HTC Vive VR systems
- 4 Oculus VR systems
- 2 Samsung GEAR VR headsets
- 1 LulzBot TAZ 3D Printer